//Dorothy chuckles a bit until she gets into a fit of coughing. She excuses herself and takes a drink of water.//\n\n"You mean Oz, right? I actually never saw the film. I couldn't afford to see it when it first came to town, and I never went to see it later. Judy snuck me onto set a few times and I heard enough about her time there that I feel like I've seen it, but really it's just how she saw it. Maybe I should go see it. You know, my daughter has been pestering me for something to do on my birthday next month, maybe we'll go see it."\n\n"[[Let's get back to the portfolio, shall we|Portfolio]]?"\n<[[Turn to the terminal|Terminal]]>\n__"[[You knew Judy Garland|Judy Garland]]?"__\n__"[[Tell me about your daughter|Daughter]]."__
//Dorothy sighs as you turn to the terminal, but enters something on her keyboard. The terminal blinks to life before you, shining green letters against the black background.//\n\n"There you go. It's so impersonal, isn't it? Not like talking to me directly. Oh, and the terminal doesn't do pictures, either. I'd be happy to discuss some of the things on this side of the window, if you would like. Otherwise, just push buttons on the terminal. Oh, and I can still give you a copy of the old portfolio."\n\n//The terminal reads:\nMichael Thomét's Supplemental Portfolio\n1. Into the Dark for You\n2. Follow the Sun\n3. Trash: A Story of Uncertainty\n\nSee attendant for projects in the original portfolio.//\n\n"[[Give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n<[[Press Button 1|Into the Dark for You]]>\n<[[Press Button 2|Follow the Sun]]>\n<[[Press Button 3|Trash: A Story of Uncertainty]]>\n"[[Well, let's talk about the projects you can see.|Portfolio]]"\n
//A grizzled old woman sits on an uncomfortable stool to the other side of the receiving window. She looks at you expectantly, with heavily drawn eyes behind thick spectacles, waiting for you to put in your request. You hand her the request form through a small drawer beneath the window. She glances at it, looks over the top of her spectacles at you then turns to her computer.//\n\n"So you want to know about Michael Thomét do you? Are you sure? Well, alright. Let me pull up his file... here it is."\n\n//She leans against the counter in front of her.//\n\n"Now I could just give you a copy of the portfolio that I have, if you're in a hurry, or I could take some time out of my day to sit down and discuss it with you. What do you say? It might be fun."\n\n"[[Sure, let's talk about it]]."\n"[[I don't have time for all this interactivity, just give me the portfolio|http://sites.google.com/site/mthomet/]]."\n
//Dorothy taps her finger rhythmically as you shift through the terminal's menus.//\n\n//The terminal reads:\nMichael Thomét's Supplemental Portfolio\n1. Into the Dark for You\n2. Follow the Sun\n3. Trash: A Story of Uncertainty\n\nSee attendant for projects in the original portfolio.//\n\n//The screen blinks a cursor awaiting your input.//\n\n"[[Give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n<[[Press Button 1|Into the Dark for You]]>\n<[[Press Button 2|Follow the Sun]]>\n<[[Press Button 3|Trash: A Story of Uncertainty]]>\n"[[Well, let's talk about the projects you can see.|Portfolio]]"\n__"[[What song is that you're tapping out there?|Somewhere Over the Rainbow]]"__
//The terminal displays some text.//\n\n//Follow the Sun\n2013\nUnity\nMade for Ludum Dare 28 "You Only Get One"\nIn Follow the Sun, you play as a young citizen who has been contacted by a god-king who has recognized you as having the power to help him. The god-king opens up your ability to surmount the corruption between you and him. The game ends up being an exploration of blind faith.\n1. Download Follow the Sun, for Windows\n//\n\n"Does that say blind faith? Is that what kids are making games about these days? I remember when games were simple like Galaxian. The Beating of a Broken Heart was complicated like that, too."\n\n"[[Give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n<[[Press button 1|http://is.gd/FollowTheSun]]>\n<[[Return to the Main Menu|Terminal Main Menu]]>\n"[[Well, let's talk about the projects you can see|Portfolio]]."\n__"[[What's The Beating of a Broken Heart|The Beating of a Broken Heart]]?"__
//A sly smile overcomes Dorothy's grizzled face, as she looks about her surreptitiously.//\n\n"We were in school together, you know? She was always out with her sisters performing. Such a wonderful voice on her, but I suppose everyone knows that. We were pretty close, but I don't think anyone really paid any attention to her childhood friends. Isn't it funny that she played the role of the character I was named after? She borrowed my copy of the book one day, and a few months later she was cast."\n\n//Dorothy sighs and takes off her glasses for a moment and cleans the lenses as she speaks, her head down.//\n\n"We wrote to each other over the years, but as she became more and more famous, the return letters came slower and slower. I was really sad when I heard about her death in London. I had been urging her to get off those damn pills, but she wouldn't have any of it. By then the letters came once a year. A few years ago, when there was talk of moving her internment, I visited the mausoleum where she rests. I was struck by how small and unassuming it was. Just her name and some dates, along with a few wilting flowers. It didn't do her justice at all."\n\n//She puts the glasses back on her face. Beneath her eyes are two wet channels, poorly obscured by the frames.//\n\n"[[Let's get back to the portfolio, shall we|Portfolio]]?"\n<[[Turn to the terminal|Terminal]]>\n__"[[Did you like the film|Wizard of Oz]]?"__
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//Dorothy waggles the mouse a bit, clicks and sighs. She rubs her eyes a bit as if to get ready for some strain.//\n\n"I haven't played a text adventure in forever. Oh, he calls it interactive fiction. What is that some fancy term for these now? It says here that the game is about a person whose quiet life is interrupted by someone showing up in the neighborhood one day. Anyway, he says that it is a game that he made to understand three concepts found in horror. Oh dear, text and it's a scary game? You can count me out."\n\n//She scans around the page some more, humming softly as she does. You can't quite make out what it is she is humming before she stops with a grimace on her face.//\n\n"I can't believe he has screenshots of a text game. Why would you do that? Oh well. It doesn't look so bad. There's a newspaper and a description of my house. Well not //my// house, but the one in the game. Maybe it isn't that scary. I suppose I might be a bit intrigued by it, but all that text, I don't know. It's really hard on my old eyes. If you want to play it though, I can rustle up a link for it. It says you'll need a GLUX interpreter, whatever that is. It has a link to some of them as well."\n\n//Dorothy resumes her humming. You think she is humming "Somewhere Over the Rainbow" but it is quite faint and not quite right if it is. She stops suddenly when she notices something on the page.//\n\n"Oh, it looks like it was in a competition. Something about the Interactive Fiction Competition for 2013. It doesn't say how well he did, but maybe that wasn't the point of entering it. He does say that he learned a lot about the process of making these kinds of games, though. Well, you can look at the pictures or download it and see what it's like firsthand. Your call."\n\n"[[Images of interactive fiction? I don't know, let's see them|Images for Rosewood]]."\n"[[I'll try it out, give me the download link|http://www.ifarchive.org/if-archive/games/competition2013/glulx/rosewood/Rosewood.gblorb]]."\n"[[Oh, I need a GLUX interpreter for this game. Give me that link|http://inform7.com/if/interpreters/]]."\n"[[Actually, just give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n"[[Cognition looks interesting, let's take a look at that|Cognition: An Erica Reed Thriller]]."\n"[[Let's check out Neighbors|Neighbors]]."\n<[[Turn to the terminal|Terminal]]>\n__"[[What is that song you are humming|Somewhere Over the Rainbow]]?"__
//The woman sighs and slumps her shoulders, visibly relaxing.//\n\n"Thank goodness. The day was going by so slowly. Do you know how tedious it is to call up portfolios all day and wait for people to browse through them? What am I saying, of course you do. Oh, I'm Dorothy, by the way. Named after the character in the Oz books. Never could sing half as well as Judy Garland, though."\n\n//She pauses for a moment staring off over your shoulder before she takes a deep breath and turns to her computer screen.//\n\n"Of course, you aren't here to hear about me. You wanted to know about this Michael Thomét character. Well let's see. His portfolio is very colorful, and it looks like he has put a few games on the page for you to consider. I like games, played a lot since my daughter got into designing them, so this should be interesting. He's given you three games to look at. The first one is called Neighbors and it looks like a point-and-click adventure game. I do rather like those. Oh, and he has another one called Cognition: An Erica Reed Thriller, but the art styles look totally different. The third one he has is called The House at the End of Rosewood Street and it is a text adventure? People still make those?"\n\n//Dorothy casts a glance at a terminal behind you.//\n\n"I suppose you could use that new terminal they just installed. I don't know why they put it in, as if I'm not good enough for those projects. We can look over them together, but I can't see quite as well from here."\n\n//She clears her throat.//\n\n"Well whatever. What one do you want to look at?"\n\n"[[Actually, just give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n"[[Tell me about Neighbors|Neighbors]]."\n"[[Let's take a look at Cognition|Cognition: An Erica Reed Thriller]]."\n"[[How about The House at the End of Rosewood Street|The House at the End of Rosewood Street]]."\n<[[Turn to the terminal|Terminal]]>\n__"[[What about Judy Garland|Judy Garland]]?"__\n__"[[Tell me about your daughter|Daughter]]."__\n
//Dorothy shakes her head and blinks at you.//\n\n"Did I mention that? I don't know what's come over me. The Beating of a Broken Heart is a game my Francis made a bit ago about a girl in the future who has to scavenge for junk to get medical treatment for her heart. There's another story or two layered underneath, but it's hidden behind trying to survive to the next day. It's... Oh, but what am I saying, you don't want to hear about my daughter's games."\n\n//She turns back to the monitor, a tad flushed.//\n\n"[[Let's get back to the portfolio, shall we|Portfolio]]?"\n<[[Turn to the terminal|Terminal]]>\n__"[[Tell me about your daughter|Daughter]]."__
Michael Thomét
//Dorothy squawks a laugh, stands up and tosses a paper from her desk into the air.//\n\n"You're sorry? Don't be! I don't know what it's like for you, but I've just realized that I don't need to do anything for anyone else ever in my life! When you're done here, I can go and play as many games as I want, see my daughter, watch a film I've always wanted to see. It's a pretty nice existence that Michael has given me. Oh, sure, none of it is //real//, but that's really all in how you look at it, right? I still remember being in school with Judy Garland, sending her letters, visiting her remains. I still remember my daughter being born, her growing up, her coming out as a game designer and then as a lesbian, her father passing away and finally coming to peace with her and with me. Just because I'm a character in some game doesn't mean I'm any less real than you are. Hell, the more you think about me, the more you invent of my life, and the more lively I become!"\n\n//Dorothy sits back down, puts one hand on her mouse and the other on her keyboard, and gives you a wistful stare.//\n\n"So let's get to that portfolio, shall we? Once we're done I can continue getting on with my life."\n\n"[[Yes, let's have a look at the portfolio|Portfolio]]."\n<[[Turn to the terminal|Terminal]]>\n\n
//Dorothy sits back in her chair and gives you a long look.//\n\n"What do you want to know about her for? Oh I suppose you're just making small talk. My daughter's name is Francis, her friends call her Frankie. I named her after Judy Garland. Well, I mean after Judy's real name. She's a game designer at some company in San Francisco. I forget which one, there are so many there, she's told me. Maybe your Michael Thomét knows her."\n\n//Dorothy scrunches up her face and thinks for a moment. A cloud seems to pass in front of her face as it slowly loosens into a grimace.//\n\n"Actually, thinking about it, I'm pretty sure she does."\n\n"[[Let's get back to the portfolio, shall we|Portfolio]]?"\n<[[Turn to the terminal|Terminal]]>\n__"[[What about Judy Garland|Judy Garland]]?"__\n__"[[How does your daughter know Michael Thomét|Michael Thomét]]?"__
//The terminal displays some text.//\n\n//Trash: A Story of Uncertainty\n2014\nGameMaker\nMade for Mini Ludum Dare 53 "The Future is Now"\nAs a pressured graduate student dealing with deadlines and overbearing supervisors, your bad day gets worse as computer problems arise. The problems are eventually discovered to be caused by the presence of a futuristic entity stuck in your machine. Gameplay surrounds a simplified, operating system simulation, including interfaces that replicate the work of a student in the humanities.\n1. Download Trash: A Story of Uncertainty, for Windows\n//\n\n"I can't be reading that right, is this a game about a student struggling with work? How is that fun? You know what would be fun: a game about the life of a starlet rising from a young girl. Why can't they make a game about Judy Garland? That would be a sight."\n\n\n"[[Give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n<[[Press button 1|http://is.gd/TrashGame]]>\n<[[Return to the Main Menu|Terminal Main Menu]]>\n"[[Well, let's talk about the projects you can see|Portfolio]]."\n__"[[Tell me about Judy Garland|Judy Garland]]."__
//Dorothy turns the screen towards you to show you the images.//\n\n"I particularly like the sheet music on the wall here."\n\n<html>\n<table border=0 style="border-collapse=collapse">\n<tr>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Neighbors1.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Neighbors1.png" /></a>\n</td>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Neighbors2.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Neighbors2.png" /></a>\n</td>\n</tr>\n<tr>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Neighbors3.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Neighbors3.png" /></a>\n</td>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Neighbors4.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Neighbors4.png" /></a>\n</td>\n</tr>\n</table>\n</html>\n\n"[[Let's try the game out|http://dl.dropboxusercontent.com/u/23357954/Neighbors.zip]]."\n"[[Actually, just give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n"[[Cognition looks interesting, let's take a look at that|Cognition: An Erica Reed Thriller]]."\n"[[I want to see that interactive fiction piece, The House at the End of Rosewood Street|The House at the End of Rosewood Street]]."\n<[[Turn to the terminal|Terminal]]>
Portfolio
//Dorothy angles the screen towards you.//\n\n"If you say so."\n\n<html>\n<table border=0 style="border-collapse=collapse">\n<tr>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Rosewood1.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Rosewood1.png" /></a>\n</td>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Rosewood2.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Rosewood2.png" /></a>\n</td>\n</tr>\n<tr>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Rosewood3.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Rosewood3.png" /></a>\n</td>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Rosewood4.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Rosewood4.png" /></a>\n</td>\n</tr>\n</table>\n</html>\n\n"[[I'll try it out, give me the download link|http://www.ifarchive.org/if-archive/games/competition2013/glulx/rosewood/Rosewood.gblorb]]."\n"[[Oh, I need a GLUX interpreter for this game. Give me that link|http://inform7.com/if/interpreters/]]."\n"[[Actually, just give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n"[[Cognition looks interesting, let's take a look at that|Cognition: An Erica Reed Thriller]]."\n"[[Let's check out Neighbors|Neighbors]]."\n<[[Turn to the terminal|Terminal]]>
//The terminal displays some text.//\n\n//Into the Dark for You\n2013\nC++ with Allegro\nMade for Ludum Dare 22 "Alone"\nIn Into the Dark for You, the player controls a parent who must cope with a child growing up and making a life for themself. This is encoded into repeat trips into a dark, twisted forest, with the child moving deeper and deeper each time. Eventually, the player will find that the child has made their own home, and even beyond that, has had a child of their own.\n1. Download Into the Dark for You, for Windows\n//\n\n"Does that say that it's about a child growing up and moving away? That's a bit close to home for me, now that my daughter's on her own. It can be a very bittersweet feeling to see your child live for herself."\n\n"[[Give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n<[[Press button 1|http://is.gd/FollowTheSun]]>\n<[[Return to the Main Menu|Terminal Main Menu]]>\n"[[Well, let's talk about the projects you can see.|Portfolio]]"\n__"[[Where's your daughter now?|Daughter]]"__
//Dorothy sweeps her mouse about the pad it rest on and clicks onto a new page.//\n\n"Ah, here we are. Neighbors. The art style is ok, though a bit simple. It looks like something I might play anyway. Let's see what it says here. This was Michael Thomét's first game that he finished after starting college. It does seem like an early attempt. He says that it is about a man who is learning to cope with his past and go back home. That is an... interesting idea for a game, I suppose. It doesn't sound very exciting though."\n\n//Dorothy takes her glasses off for a bit and chews on one end of them, a severe look to her eyes. When she begins talking again, she wipes the wet end on a cloth and puts them back on her face.//\n\n"I suppose that he might have been trying to experiment with storytelling in a game medium. It does say here that he spent a lot of time making the environment interactable and that he wanted to provide character development through the character's home. We might have to try the game out to see what he means. It almost sounds like something my daughter would make."\n\n//After searching the screen for a few moments, she gets a gnarled grin on her face. Then she looks about the office for anyone watching.//\n\n"Oh, there is a download link here so we could try it out. I've got it going already. Do you want me to give you the link? You'll need a Windows machine to run it. He's also got some images of the game here that you might want to check out. For that art style I mentioned."\n\n"[[I'd like to look at those images|Images for Neighbors]]."\n"[[Let's try the game out|http://dl.dropboxusercontent.com/u/23357954/Neighbors.zip]]."\n"[[Actually, just give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n"[[Cognition looks interesting, let's take a look at that|Cognition: An Erica Reed Thriller]]."\n"[[I want to see that interactive fiction piece, The House at the End of Rosewood Street|The House at the End of Rosewood Street]]."\n<[[Turn to the terminal.|Terminal]]>\n__"[[Tell me about your daughter|Daughter]]."__
//Dorothy turns the screen towards you a bit so you can see the trailer for the second episode of the game, which Michael worked on the most while at Phoenix Online Studios.//\n\n"Oh, it looks like the game got good reviews."\n\n<html>\n<iframe width="560" height="315" src="https://www.youtube.com/embed/G2w0VfPai30?rel=0" frameborder="0" allowfullscreen></iframe>\n</html>\n\n"[[I'd like to look at those images|Images for Cognition]]."\n"[[Actually, just give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n"[[Let's check out Neighbors|Neighbors]]."\n"[[I want to see that interactive fiction piece, The House at the End of Rosewood Street|The House at the End of Rosewood Street]]."\n<[[Turn to the terminal|Terminal]]>
//Dorothy stops humming and thinks for a moment.//\n\n"You know, I think it's Judy's song. Judy Garland, I mean. The one everyone knows her for. It's been a long time since I've heard that one though."\n\n"[[Let's get back to the portfolio, shall we|Portfolio]]?"\n<[[Turn to the terminal|Terminal]]>\n__"[[Did you like the Wizard of Oz|Wizard of Oz]]?"__\n__"[[Tell me about Judy Garland|Judy Garland]]."__
//Dorothy clicks her mouse and turns the screen towards you to show you the page.//\n\n"Oh this is interesting and really quite nice to look at. It's some sort of adventure game about a hotheaded FBI agent searching for a serial killer. It looks really good, I'm surprised that this kid actually made this."\n\n//She leans closer to the screen and frowns.//\n\n"Oh, it says here that he just worked on it with a large team. He had nothing to do with the graphics at all. He only worked on gameplay scripting. I guess that's an important part of game design. I mean we want to play the games, don't we? He worked on the second and third episodes of the game, mostly on the second, and he seems really proud of his work on the final puzzle of the second one."\n\n//She frowns even further after looking at the page more.//\n\n"What, there's no link to play the game, just some pictures and a trailer for the game? Oh, it's a commercial game. He can't just go giving copies of the game away to people. He worked with a team of people to help make the game, so I suppose that means he can work well in collaboration. My daughter always says that it's important to know someone can work on a team. It's disappointing that you can't just play it, but at least there are pictures and a video. They might not showcase his part in the process, though, since they are mostly cinematic, but that's the kind of thing that companies take pictures and video of."\n\n"[[I'd like to look at those images|Images for Cognition]]."\n"[[Let's see this video|Cognition Trailer]]."\n"[[Actually, just give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n"[[Let's check out Neighbors|Neighbors]]."\n"[[I want to see that interactive fiction piece, The House at the End of Rosewood Street|The House at the End of Rosewood Street]]."\n<[[Turn to the terminal|Terminal]]>\n__"[[Tell me about your daughter|Daughter]]."__
//Dorothy folds her hands and looks at you with a weary gaze.//\n\n"It's really rather simple, and obvious if you think about it. She was made by him."\n\n//She leans forward again and scans through some files on her computer and sifts through the papers at her desk.//\n\n"You might have noticed by now that I tend to repeat myself, almost without fail, in response to your questions. Looking on my computer, it seems the only portfolios I actually have all belong to Michael Thomét, just under different names. I have various printouts of things he has done here at my desk. This office is, what, some sort of repository for applicant portfolios? Does it even have a name? There's not really a reception area, just my window, and my desk. What are you even standing on out there?"\n\n//Dorothy sighs.//\n\n"No, it's pretty clear to me that I'm a creation of Michael Thomét. This whole existence, whatever it is, is some game that he has made to present his portfolio to you. I suppose he was trying to be original and clever, but it was probably just a waste of time."\n\n"[[Let's just go back to the portfolio, I don't know if I can handle this existentialism|Portfolio]]."\n<[[Turn to the terminal|Terminal]]>\n__"[[I'm sorry, I didn't mean to call into question your existence|Existence]]."__
//Dorothy shows you the images.//\n\n"It sure does look nice, that's for sure."\n\n<html>\n<table border=0 style="border-collapse=collapse">\n<tr>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Cognition1.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Cognition1.png" /></a>\n</td>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Cognition2.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Cognition2.png" /></a>\n</td>\n</tr>\n<tr>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Cognition3.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Cognition3.png" /></a>\n</td>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Cognition4.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Cognition4.png" /></a>\n</td>\n</tr>\n<tr>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Cognition5.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Cognition5.png" /></a>\n</td>\n<td><a target="blank" href="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Cognition6.png"><img width=300 src="https://dl.dropboxusercontent.com/u/23357954/Portfolio/Cognition6.png" /></a>\n</td>\n</tr>\n</table>\n</html>\n\n"[[Let's see that video|Cognition Trailer]]."\n"[[Actually, just give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n"[[Let's check out Neighbors|Neighbors]]."\n"[[I want to see that interactive fiction piece, The House at the End of Rosewood Street|The House at the End of Rosewood Street]]."\n<[[Turn to the terminal|Terminal]]>
//Dorothy opens her mouth to say something, looks about her and then fixes her gaze on the computer screen.//\n\n"Right. The portfolio. For Michael Thomét. I have it right here. There's the Neighbors game, which is a point and click adventure, a more professional looking adventure game called Cognition, and there is the text adventure called The House at the End of Rosewood Street."\n\n//She looks back at you a strained look in her eyes.//\n\n"Of course if this is taking too long, I can get you a copy of the portfolio to look at on your own time. And there's that terminal, if you really want to check that out."\n\n"[[Actually, just give me a copy of the portfolio|http://sites.google.com/site/mthomet/]]."\n"[[Tell me about Neighbors|Neighbors]]."\n"[[Let's take a look at Cognition|Cognition: An Erica Reed Thriller]]."\n"[[How about The House at the End of Rosewood Street|The House at the End of Rosewood Street]]."\n<[[Turn to the terminal|Terminal]]>