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<center>@@.main-title;The Elder Sister@@</center>
<center>@@.byline;by Michael Thomét@@</center>
<center>@@.byline;[[Begin the Story|Beside a Bridge]]@@</center>
<<if tags().contains("no-menu-title") != true>>@@.location-title;<<print $currentLocation>>@@<<endif>>
<<if def $inventory and tags().contains("no-inventory") != true>><<if $inventory neq "nothing">>Lorina is carrying <<an $inventory>>. [[Take a closer look.|Inventory][$lastPage to passage()]]<<else>>Lorina's hands are empty.<<endif>><<endif>><<set $glassTableInventory to "tiny, brass key">>
<<set $bridgeInventory to "nothing">>
<<set $inventoryAction to "nothing">>
<<set $tinyDoorOpen to false>>
<<set $lookedAtBottle to false>>
<<set $knaveIntro to false>>
<<set $knaveConvinced to false>>
<<set $hallExitFound to false>>Michael Thomét<<set $currentLocation = "The Bridge Near to Home">>"...and I said 'You're nothing but a pack of cards!' and the cards all jumped upon me and then I was here with you Lorina," Alice finished.
Lorina looked on at her incredulously. The things that younger sisters dream up if one let them daydream. Still, she couldn't help but smile and kiss her sister's cheek. "It //was// a curious dream, dear, certainly;" Lorina said, "but now run in to your tea: it's getting late."
Alice got up and ran off with a dreamy expression across her face, and Lorina knew that her sister wouldn't soon forget her fancy. Resting her head upon her hand, she looked about at the brook and the bridge and went on thinking of the tale that Alice had just told her.
<<mousecontinue "Lorina started to daydream.">>No, it wouldn't do to daydream at her age. It wasn't proper, but it would be alright to think about it, wouldn't it?
[[Lorina reflected on Alice's tale.|Discovering a Door]]The story had been full of nonsense. A white rabbit with a waistcoat. A talking mouse, and birds and a whole host of things that shouldn't talk. There was a tea party with too many seats and not enough sense to fill them. Why it even had a queen with a temper so quick to set that she might order her own head removed if she said something cross to herself.
Lorina could almost see it: the rabbit bounding up over that hill yelling about how late he was. He would have to jump right up in front of Lorina to get up on the bridge, but Lorina certainly hadn't seen anything at all. So, perhaps the rabbit had darted from the line of old oaks, behind where Lorina sat and went along the brook and under the bridge. Idly, Lorina traced the path up the brook and under the white flagstone of the small bridge that ran over it.
There, much to her surprise, [[Lorina discovered a door|Under the Bridge]].<<set $currentLocation = "Under the Bridge">>Lorina got up, entirely forgetting the book she had been reading. She hadn't remembered there being a door under the bridge, though if she were being honest with herself she never had paid much attention to what was //under// the bridge.
Stooping to get under the bridge, Lorina made sure to step only where dry stones could support her feet. It wouldn't do to dirty her shoes just before tea time, after all. The door was old and made of cherry or maybe pine. It was fitted with a brass pull ring and an oversized keyhole, but was otherwise unadorned. What could possibly be behind it, Lorina wondered, as the bridge really wasn't big enough to have anything inside it.
<<mousecontinue "[[Lorina pulled open the door.|Turning Away From The Door]]">>"Why, this door doesn't belong to me," Lorina said to no one in particular. "It would be very rude of me to go about opening strange doors."
[[Lorina decided to go home.|Turning Away From The Door]]Double-click this passage to edit it.<<set $currentLocation = "The Hall of Doors">>Lorina turned away from the door and found herself, rather unexpectedly, in a hallway filled with doors. A row of lamps hung from the roof, which was so low that Lorina would have to duck if she wanted to walk under the lamps. There was a table in the middle of the room, made entirely of glass and something was upon it. The strangeness of it all reminded Lorina of something. Hadn't Alice told her about a hallway with doors and a glass table? Lorina had been paying attention to her sister, but the details got a bit fuzzy in the telling. Regardless, Lorina had no business being here. She must have went in the door by mistake, even though she was trying to do just the oppposite.
<<mousecontinue "[[Lorina left out the door.|Locked, Every One]]">>Only, the door wasn't there anymore. When she turned to open the door, she found a curtain instead. She was sure that she had not passed under a curtain when she entered. Nevertheless, Lorina pushed the curtain aside and found a door, that was about fifteen inches high, barely big enough for a cat. Clearly, Lorina hadn't come through that door, but which door had she entered this hall from?
[[Lorina began to check all the doors.|Locked, Every One]]Locked, every one of them. //Now// what was Lorina to do?
[[She looked around the room.->The Hall of Doors][$inventory to "nothing"]]Lorina is standing in a low-ceiling <<insert "hall">>. She notices that it is somewhat cold and damp here, and the ceiling is barely more than a foot higher than her<<endinsert>>. Hanging from the ceiling is a row of <<insert "lamps">>. Lorina wonders who keeps the lamps lit<<endinsert>>. The hall is lined with at least a dozen or so <<insert "doors">>. Lorina noticed that each and every one was a different shape and size, though none were quite as small as the [[tiny door|Before the Tiny Door]]<<endinsert>>. A [[glass table|At the Glass Table]] sits in the middle of the room, <<if $glassTableInventory is "nothing">>empty<<else>>with something upon it<<endif>>.
<<clickreplace>>Lorina tries the doors again.<<becomes>><<if $inventory neq "tiny, brass key">>Lorina tries a few of the larger doors again, but it's no use, they remain locked.<<else>>Comparing the tiny key to the size of the larger doors, Lorina quickly decides that thay are far too large for the brass key.<<endif>>
<<endclickreplace>>
[[A tiny door sits beneath a curtain.|Before the Tiny Door]]
[[A curious glass table sits in the center of the room.|At the Glass Table]]<<if $knaveIntro is true>>
[[The Knave of Hearts stands there, looking aloof.|Knave Conversation]]
<<endif>><<if $inventoryAction neq "nothing">>
<<display $inventoryAction>><<endif>>Behind a red <<insert "curtain">>, which Lorina thought was fairly unnecessary,<<endinsert>> was a tiny door, <<if $tinyDoorOpen is true>>which stands open<<else>>which sits closed<<endif>>. The door is only fifteen inches high, barely large enough for a <<insert "cat.">> "But not Alice's Dinah," Lorina said to herself. "That cat is much too spoiled."<<endinsert>>
<<if $tinyDoorOpen is false and $inventory is "tiny, brass key">>[[Lorina tries the tiny key in the tiny door.|Opening the Tiny Door]]<<else>><<if $tinyDoorOpen is false>><<clickreplace>>Lorina tries to open the door.<<becomes>>The tiny door was locked, just like the rest of them.
<<endclickreplace>><<else>><<clickreplace>>Lorina looks through the door.<<becomes>>On the other side of the door, Lorina could see a brook, running under a bridge, and if she craned her head enough, she could see the old oak trees off near the hill. It was the way back home, surely, but Lorina was not so daft to think that she could fit through so small of a door to get there.<<if $knaveIntro is true>> <<display "Book Beyond Door">><<endif>>
<<endclickreplace>><<endif>><<endif>>
[[Lorina stands back up.|The Hall of Doors]]<<if $inventoryAction neq "nothing">>
<<display $inventoryAction>><<endif>>The table was unlike any that Lorina had ever seen before. It seemed to be made entirely from a single bit of <<insert "glass">>. Lorina thought it would be much more sensible to make a frame from some other material, like wood, and then set glass in it for the top, but it was what it was<<endinsert>>. <<if $glassTableInventory is "nothing">>The table was presently empty, but Lorina could put something there, if she wanted.<<else>>Upon the table sat <<an $glassTableInventory>>.<<endif>>
<<if $glassTableInventory is "glass bottle">><<set $lookedAtBottle to true>><<endif>><<if $lookedAtBottle is true and $knaveIntro is false>><<timedgoto "Knave Introduction" 4s>><<endif>><<if $glassTableInventory neq "nothing" and $inventory is "nothing">><<print "[[Lorina takes the " + $glassTableInventory + " from the table.|At the Glass Table][$inventory to $glassTableInventory; $glassTableInventory to 'nothing']]">><<endif>><<if $glassTableInventory neq "nothing" and $inventory neq "nothing">><<set $temporary to $inventory>><<print "[[Lorina exchanges her " + $inventory + " for the " + $glassTableInventory + " that was on the table.|At the Glass Table][$inventory to $glassTableInventory; $glassTableInventory to $temporary]]">><<endif>><<if $glassTableInventory is "nothing" and $inventory neq "nothing">><<print "[[Lorina puts her " + $inventory + " on the table.|At the Glass Table][$glassTableInventory to $inventory; $inventory to 'nothing']]">><<endif>>
[[Lorina steps away from the table.|The Hall of Doors]]<<if $inventoryAction neq "nothing">>
<<display $inventoryAction>><<endif>>a small, glass <<insert "bottle">>. It had a label on it which read <<insert "'drink me'">>. This was a command that Lorina surely was not going to obey. Drinking strange bottles was sure to disagree with one sooner or later<<endinsert>><<endinsert>>.a tiny, brass key.<<if $inventory neq "nothing">>Lorina is carrying <<display $inventory>><<else>>Lorina is carrying nothing at all.<<endif>>
<<if $inventoryAction neq "nothing">><<display $inventoryAction>>
<<endif>><<link "Return" $lastPage>><<silently>>
<<if $inventory is "tiny, brass key">>
<<set $inventoryAction to "nothing">>
<<endif>>
<<if $inventory is "glass bottle">>
<<set $inventoryAction to "bottleAction">>
<<endif>>
<<if $inventory is "leather-bound book">>
<<set $inventoryAction to "nothing">>
<<endif>>
<<endsilently>><<mousereplace '[[Drink from the bottle.|bottleAction]]'>>Lorina believes that mysterious bottles of liquid are for looking at, and not drinking, no matter how much the bottle's labeling insists.<<endmousereplace>><<set $tinyDoorOpen to true; $glassTableInventory to "glass bottle"; $inventory to "nothing">>Thinking that a tiny door must take a tiny key, Lorina tries the key in the door. It was a sure fit and the door opened.
<<clickreplace>>Lorina looks through the door.<<becomes>>On the other side of the door, Lorina could see a brook, running under a bridge, and if she craned her head enough, she could see the old oak trees off near the hill. It was the way back home, surely, but Lorina was not so daft to think that she could fit through so small of a door to get there.
<<endclickreplace>>
[[Lorina stands back up.|The Hall of Doors]]<<if $inventoryAction neq "nothing">>
<<display $inventoryAction>><<endif>><<if $knaveConvinced is true>>"What can I do for you, dear Lorina?" said the <<insert "Knave">>. Lorina had decided that he was alright, if not a bit misguided<<endinsert>>.<<else>>"What can I do for you, dear Alice?" said the <<insert "Knave">>. Lorina found the man a bit frustrating<<endinsert>>.<<endif>>
[["'Tell me about the trial.'"|Knave Topic Trial]]<<if $knaveConvinced is false>>
[["'Can't I convince you I'm not Alice?'"|Knave Topic Not Alice]]<<endif>><<if $hallExitFound is false>>
[["'How do I get out of here?'"|Knave Topic Get Out]]<<endif>>
[[Lorina decides to think for a moment.|The Hall of Doors]]<<set $knaveIntro to true; $bridgeInventory to "leather-bound book">>"Why Alice," a voice behind Lorina cried.
With a start, Lorina spun around and a man standing there, stately <<insert "dressed">>. She hadn't seen someone dressed so gaudily before. On his billowy sleeves were emblazoned suns and leaves. The body of his tunic were striped white and red and lined with gold. Upon his head rested a flat crown, keeping his golden hair neatly in place<<endinsert>>. She was certain that he had not been there before. "Where did you come from?" she asked the man.
"You know, I'm not sure," the man said, furrowing his brow. "But I've just left the trial same as you. Quite a disaster you caused there, Alice."
<span id="conv1"><<click "'But I'm not Alice'">><<replace "#conv1">>"But I'm not Alice," Lorina said. "I don't know what you are talking about."
<<display "Knave Intro Not Alice">><<endreplace>><<endclick>>
<<click "'What trial?'">><<replace "#conv1">>"What trial are you talking about?" Lorina said. "And why would you call me Alice?"
<<display "Knave Intro Not Alice">><<endreplace>><<endclick>></span>"Oh, but you are Alice," the man began, "Just as sure as I'm the Knave of Hearts." He gazed at Lorina for a moment before saying, "Though, you are a mite bit smaller than you were at the trial. Still, you couldn't be anyone other than Alice."
"Well, you will be disappointed to know that I am indeed someone else," Lorina said. "I am Alice's older sister, Lorina, and I don't see how you could confuse us."
The Knave smoothed out his <<insert "moustashe">>, which was thin, pointed wisp, curved up on the ends, <<endinsert>> and said, "If you're Alice's //older// sister, why are you so much //smaller// than her?"
Lorina, frustrated by the topic of conversation decided to change the subject. "Nevermind that," she said, "tell me about this trial."
Thrusting a hand at Lorina, the Knave said, "You know, you should really answer a question when someone asks you one, or else say nothing at all." Lorina responded with glance, and the Knave continued on. "As for the trial, well, you were there, and you caused quite a commotion. It was enough for me to slip away unseen."
[["'Tell me about the tiral, anyway.'"|Knave Topic Trial]]
[["'I keep telling you I'm not Alice!'"|Knave Topic Not Alice]]
[["'How do I get out of here?'"|Knave Topic Get Out]]
[[Lorina decides to think for a moment.|The Hall of Doors]]<<if $knaveConvinced is false>>"Why should I tell you?" the Knave said. "You were there."
Lorina rolled her eyes. "Pretend like I wasn't there and tell me," she said.
"It would have been a really different trial if you weren't there," he said.
"Well," Lorina said, slowly, "if I were there then suppose I forgot what happened. Could you tell me what happened then?"
<<endif>>The Knave thinks for a moment. "Well," he said, "The queen had the nerve to accuse me of stealing her tarts, and there was a lot of trotting of terrible evidence. Fortunately, you were there to deny their evidence and distract them while I slipped away. They would have surely found me guilty after that letter was found."
"What happened then?" Lorina said, <<insert "remembering how Alice had described the trial">>. They had called in a witness who had talked only about his own worries, and another who talked a fair amount about pepper. Alice had been called as a witness, but as she hadn't seen anything, there was no evidence she could give. Finally, a set of verses had been found, unaddressed and unsigned, having no bearing on the trial at all. Apparently with that, the Knave had been been nearly sentenced, if not for Alice's refusal to accept the farce of a trial<<endinsert>>.
"Oh, I slipped out through the garden and through the side door" the Knave said, holding up a <<insert "key">>. It was a large golden key with the number VII forged into a handle<<endinsert>>. "I locked it behind me, and here I am."
[["'Could you open the door to the garden?'"|Knave Topic Garden Door]]
<<if $knaveConvinced is false>>[["'Can't I convince you I'm not Alice?'"|Knave Topic Not Alice]]<<endif>><<if $hallExitFound is false>>
[["'How do I get out of here?'"|Knave Topic Get Out]]<<endif>>
[[Lorina decides to think for a moment.|The Hall of Doors]]"I am Alice's older sister, Lorina," she clarified.
"Do you know poetry?" the Knave asked.
"Of course," said <<insert "Lorina.">> What kind of girl would she be if she hadn't learned her poetry?<<endinsert>>
"I heard," said the Knave, "that Alice was rather bad at poetry. If you're her //older// sister, then surely you'll be better at poetry than she." The Knave stroked his <<insert "chin">>. It was rather wide and flat, and Lorina thought it wasn't the kind of chin one stroked<<endinsert>>. "Do you know, 'You are old, father William?' he said.
<span id="poem-ask"><<click "'Yes,' Lorina said, 'by another name, though.'">><<replace "#poem-ask">>"Yes," Lorina said, "by another name, though."
"Well, why don't you recite the first few lines for me?" the Knight said.
<<display "Poem Puzzle">>
<<endreplace>><<endclick>></span>
[["'Tell me about the trial.'"|Knave Topic Trial]]<<if $hallExitFound is false>>
[["'How do I get out of here?'"|Knave Topic Get Out]]<<endif>>
[[Lorina decides to think for a moment.|The Hall of Doors]]The Knave put a finger to his forehead at the question, but said <<insert "nothing">>. In the silence, Lorina wondered if the Knave simply had a headache, or if he simply did not understand her<<endinsert>>. After a few moments, Lorina said, "Aren't you going to answer me?"
After a sigh, the Knave said, "I was wondering whether we were inside or outside."
"Well, of course we're inside," Lorina said. "There's a ceiling and walls, aren't there?"
"Are there?" the Knave said, looking up at the <<insert "ceiling">>. Thinking about it, the roof did resemble interwoven branches, and perhaps the walls might be smooth bark, but no, Lorina was sure that they were inside<<endinsert>>.
Perhaps a better question was reqired.
[["'How do I get through that tiny door?'"|Knave Topic Tiny Door]]
[["'Do these doors lead anywhere?'"|Knave Topic Doors]]
[["'Tell me about the trial.'"|Knave Topic Trial]]<<if $knaveConvinced is false>>
[["'Can't I convince you I'm not Alice?'"|Knave Topic Not Alice]]<<endif>>
[[Lorina decides to think for a moment.|The Hall of Doors]]"Which door?" the Knave said, and Lorina pulled back the curtain. "Oh that door," he continued. "You don't want to go through that door."
"It's how I got here, and I want to go back," Lorina said, <<clickreplace "rather frustrated.">>taking a deep breath. It wouldn't do to get frustrated at such disagreements.<<endclickreplace>>
"Doubtful," the Knave said, but quickly continued. "Either way you can't go back that way."
"Why not?" Lorina asked.
"Well you're too big aren't you?" the Knave said. <<if $knaveConvinced is true>>"Seems to be a common problem with your family."<<else>>"Seems to be a common problem with you, Alice."<<endif>>
Lorina took a big breath and sighed. "I //know// that," she said, "but I need to get back home."
"Well, you aren't getting back through there," the Knave said. "Why not go somewhere else?"
[["'Do these doors lead anywhere?'"|Knave Topic Doors]]
[["'Tell me about the trial.'"|Knave Topic Trial]]<<if $knaveConvinced is false>>
[["'Can't I convince you I'm not Alice?'"|Knave Topic Not Alice]]<<endif>>
[[Lorina decides to think for a moment.|The Hall of Doors]]"No," the Knave said, looking horrified.
"They don't?" Lorina said.
"Why no," the Knave said. "What would be the purpose of a door if they kept moving around?"
"I suppose that would be inconvenient," Lorina said, <<insert "pensively">>. She felt like she was getting the hang of talking to the Knave<<endinsert>>. "Well, if I went through one of them, would I get to anywhere?"
"Of course not," said the Kanve.
"So if I went through them," Lorina said, thinking, "then I would get to nowhere?"
"I don't see how you could," said the Knave.
Lorina was confused. "Then where would I get to," she asked.
"You're sure to get somewhere," the Knave replied.
Lorina <<insert "sighed">>, perhaps she wasn't getting how to talk to him after all<<endinsert>>.
[["'How do I get through that tiny door?'"|Knave Topic Tiny Door]]
[["'Tell me about the trial.'"|Knave Topic Trial]]<<if $knaveConvinced is false>>
[["'Can't I convince you I'm not Alice?'"|Knave Topic Not Alice]]<<endif>>
[[Lorina decides to think for a moment.|The Hall of Doors]]<<if $knaveConvinced is false>>"Why Alice," the Knave said, "if I did that then you would surely lose your head at that height."
"But..." Lorina began.
Before she could continue, though, the Knave said, "Besides, if they see you coming through the door, they will know I am here and come after me. Then I will lose my head, too."
Lorina saw no way to argue with that.
[["'Tell me about the trial.'"|Knave Topic Trial]]<<if $knaveConvinced is false>>
[["'Can't I convince you I'm not Alice?'"|Knave Topic Not Alice]]<<endif>><<if $hallExitFound is false>>
[["'How do I get out of here?'"|Knave Topic Get Out]]<<endif>>
[[Lorina decides to think for a moment.|The Hall of Doors]]
<<else>><<set $hallExitFound to true>>"Well, I suppose," the Knave said, "since you aren't Alice they won't think to check this door if they see you coming out of it." The Knave ponders for a moment, then turns around and unlocks the door behind him. Lorina thanks him and begins to go through the door. Before opening the door, the Knave says, "Perhaps the Duchess or White Rabbit will be able to help you on your way home."
Lorina smiles, and [[heads through the door.|End of Chapter 1]]
<<endif>>Thank you for playing the Alice Jam 150 version of The Elder Sister. This represents the first chapter of a game following Lorina on her own adventures in Wonderland, cleaning up the messes that Alice left behind and finding her way home. Future chapters would see Lorina in other prominent places from the book, finding familiar characters and dealing with the problems created by Alice's involvement, constantly having to convince people that she is not herself Alice.
<center>@@.main-title;The Elder Sister@@</center>
<center>@@.byline;End of Chapter One@@</center>a black, leather book. It was given to Lorina on her tenth birthday, by her father, after Lorina had expressed an interest in letters. The book was a collection of poems and songs. Earlier in the day, Alice had remarked that it was a boring book without any conversations or pictures, but Lorina enjoyed it regardless.
<span id="bookContents">
<<display "Book Contents">>
</span>@@.main-title;Table of Contents@@
<<click "Speak Gently -- David Bates">><<replace "#bookContents">><<display "Speak Gently">><<endreplace>><<endclick>>
<<click "The Old Man's Comforts and How He Gained Them -- Robert Southey">><<replace "#bookContents">><<display "The Old Man's Comforts and How He Gained Them">><<endreplace>><<endclick>>
<<click "Against Idleness and Mischief -- Isaac Watts">><<replace "#bookContents">><<display "Against Idleness and Mischief">><<endreplace>><<endclick>>@@.byline;Against Idleness and Mischief@@
@@.byline;font-size:24px;Isaac Watts@@
@@.poem;font-size:14px;<pre>How doth the little busy Bee
Improve each shining Hour,
And gather Honey all the day
From every opening Flower!
How skilfully she builds her Cell!
How neat she spreads the Wax!
And labours hard to store it well
With the sweet food she makes.
In works of Labour or of skill
I would be busy too:
For Satan finds some mischief still
For idle hands to do.
In books, or work, or healthful play
Let my first years be past,
That I may give for every Day
Some good account at last.</pre>@@
<<click "Back to Contents">><<replace "#bookContents">><<display "Book Contents">><<endreplace>><<endclick>>@@.byline;The Old Man's Comforts and How He Gained Them@@
@@.byline;font-size:24px;Robert Southey@@
@@.poem;font-size:14px;<pre>"You are old, father William," the young man cried,
"The few locks which are left you are grey;
You are hale, father William, a hearty old man;
Now tell me the reason, I pray."
"In the days of my youth," father William replied,
"I remember'd that youth would fly fast,
And abus'd not my health and my vigour at first,
That I never might need them at last."
"You are old, father William," the young man cried,
"And pleasures with youth pass away.
And yet you lament not the days that are gone;
Now tell me the reason, I pray."
"In the days of my youth," father William replied,
"I remember'd that youth could not last;
I thought of the future, whatever I did,
That I never might grieve for the past."
"You are old, father William," the young man cried,
"And life must be hast'ning away;
You are cheerful and love to converse upon death;
Now tell me the reason, I pray."
"I am cheerful, young man," father William replied,
"Let the cause thy attention engage;
In the days of my youth I remember'd my God!
And He hath not forgotten my age."</pre>@@
<<click "Back to Contents">><<replace "#bookContents">><<display "Book Contents">><<endreplace>><<endclick>>@@.byline;Speak Gently@@
@@.byline;font-size:24px;David Bates@@
@@.poem;font-size:14px;<pre>Speak gently! -- It is better far
To rule by love, than fear --
Speak gently -- let not harsh words mar
The good we might do here!
Speak gently! -- Love doth whisper low
The vows that true hearts bind;
And gently Friendship's accents flow;
Affection's voice is kind.
Speak gently to the little child!
Its love be sure to gain;
Teach it in accents soft and mild: --
It may not long remain.
Speak gently to the young, for they
Will have enough to bear --
Pass through this life as best they may,
'T is full of anxious care!
Speak gently to the aged one,
Grieve not the care-worn heart;
The sands of life are nearly run,
Let such in peace depart!
Speak gently, kindly, to the poor;
Let no harsh tone be heard;
They have enough they must endure,
Without an unkind word!
Speak gently to the erring -- know,
They may have toiled in vain;
Perchance unkindness made them so;
Oh, win them back again!
Speak gently! -- He who gave his life
To bend man's stubborn will,
When elements were in fierce strife,
Said to them, 'Peace, be still.'
Speak gently! -- 't is a little thing
Dropped in the heart's deep well;
The good, the joy, which it may bring,
Eternity shall tell.</pre>@@
<<click "Back to Contents">><<replace "#bookContents">><<display "Book Contents">><<endreplace>><<endclick>><<if $bridgeInventory neq "nothing">>Sitting on the other side of the door was <<an $bridgeInventory>><<endif>>
<<if $bridgeInventory neq "nothing" and $inventory is "nothing">><<print "[[Lorina pulls the " + $bridgeInventory + " through the door.|Before the Tiny Door][$inventory to $bridgeInventory; $bridgeInventory to 'nothing']]">><<endif>><<if $bridgeInventory neq "nothing" and $inventory neq "nothing">><<set $temporary to $inventory>><<print "[[Lorina drops her " + $inventory + " and pulls the " + $bridgeInventory + " through the door.|Before the Tiny Door][$inventory to $bridgeInventory; $bridgeInventory to $temporary]]">><<endif>><<if $bridgeInventory is "nothing" and $inventory neq "nothing">><<print "[[Lorina drops her " + $inventory + " by the brook.|Before the Tiny Door][$bridgeInventory to $inventory; $inventory to 'nothing']]">><<endif>><<set $line1 to either(1, 2)>>"'You are old, father William,' <<revision line1>><<if $line1 is 2>><<set $line1 to 1>><<revise line1 "the young man cried,">><<else>><<set $line1 to 2>><<revise line1 "the young man said,">><<endif>><<becomes>><<if $line1 is 2>><<set $line1 to 1>><<revert line1 "the young man cried,">><<else>><<set $line1 to 2>><<revert line1 "the young man said,">><<endif>><<endrevision>>
<<set $line2 to either(1, 2)>><<revision line2>><<if $line2 is 2>><<set $line2 to 1>><<revise line2 "'The few locks which are left you are grey;">><<else>><<set $line2 to 2>><<revise line2 "'And your hair has become very white;">><<endif>><<becomes>><<if $line2 is 2>><<set $line2 to 1>><<revert line2 "'The few locks which are left you are grey;">><<else>><<set $line2 to 2>><<revert line2 "'And your hair has become very white;">><<endif>><<endrevision>>
<<set $line3 to either(1, 2)>><<revision line3>><<if $line3 is 2>><<set $line3 to 1>><<revise line3 "You are hale, father William, a hearty old man;">><<else>><<set $line3 to 2>><<revise line3 "And yet you incessantly stand on your head">><<endif>><<becomes>><<if $line3 is 2>><<set $line3 to 1>><<revert line3 "You are hale, father William, a hearty old man;">><<else>><<set $line3 to 2>><<revert line3 "'And your hair has become very white;'">><<endif>><<endrevision>>
<<set $line4 to either(1, 2)>><<revision line4>><<if $line4 is 2>><<set $line4 to 1>><<revise line4 "Now tell me the reason, I pray.'">><<else>><<set $line4 to 2>><<revise line4 "Do you think, at your age, it is right?'">><<endif>><<becomes>><<if $line4 is 2>><<set $line4 to 1>><<revert line4 "Now tell me the reason, I pray.'">><<else>><<set $line4 to 2>><<revert line4 "'And your hair has become very white;'">><<endif>><<endrevision>>"
<<click "'How does that sound?' Lorina asked.">><<if ($line1 is 1) and ($line2 is 1) and ($line3 is 1) and ($line4 is 1)>><<replace "#poem-ask">>"Well it sounds rather terrible to me," the Knave said. "I don't think Alice could do so terribly at all. You must not be her."<<set $knaveConvinced to true>><<endreplace>><<else>><<replace "#poem-ask">>"It won't do. It sounds just like something Alice would say." the Knave said.<<endreplace>><<endif>><<endclick>>