Michael Thomét
Game Designer
Vines

Vines is just a quick little experiment that I decided to make, testing out Unity's WebGL exporter and decided to make a game that generated music based on user decision. Vines was never meant to be much more than an experiment. This piece doesn't really go anywhere beyond what it is. To operate: simply click on a vine to select it, and then click on an adjacent vine to twist them. The vines will grow for a generation, and depending on which vines and how they were twisted, a different tone will be added to the music.

You can play it here (opens in a new window).