Michael Thomét
Game Designer

Neighbors is my earliest surviving game. It is a game about telling a story through interacting with the environment in an exploration to Henry Jenkins' "Game Design as Narrative Architecture, and a little bit of Jesper Juul's "An Introduction to Game Time (both from First Person. This is a game where you can interact in many different ways with the clutter of living in an apartment. Doing so allows you to learn the story through tiny snippets.

Being an older game, there's no guarantee that this game still works fully. It was made in an old version of Adventure Game Studio. Due to the nature of the game, I had to manually recode part of the interaction system to ensure everything took time and to add a layer of thinking about interactions, so the player can find out how much time an action might take.

You can download it for Windows here.