Michael Thomét
Game Designer
S-C2

What does an entirely cooperative game look like? S-C2 was a prototype of a game that was primarily about cooperation, and very little else. The title S-C2 refers to a model I had previously created to describe components of games, specifically the Social-Cooperative component.

In this game, each player controls a cube, each with its own unique abilities. Every ability is required to get the players to the pink target and blow it up (one of the abilities). S-C2 requires four players, one at the keyboard and mouse and the other three on controllers. It is highly advised to check the controls in the launcher and remap them for your particular controllers (some controllers are a bit weird).

You can download the game for Windows here.

S-C2 was made using Unity3D.